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Personal project / Desktop concept

Steam
redesign

Less searching.
More playing.

An independent interface concept exploring clearer navigation, quicker access to favourite games, and more focused game discovery.

Explore the project
Steam desktop application redesign title over a game controller
Reimagining a familiar desktop experience.
My role
UX & visual design
Platform
Desktop
Project type
Personal redesign
Stage
Unofficial concept

01 / The challenge

Find a clearer path to play.

Steam was part of my everyday routine. When I started this project, I found the desktop interface difficult to navigate: there were plenty of things to do, but the route to each task was not always clear.

I used this personal redesign to explore how a stronger visual hierarchy and fewer competing links could make browsing the store, managing a library, and launching a game feel more direct.

02 / The approach

Three priorities for the experience.

01

Simplify navigation

Reduce competing links and make the most useful destinations easier to find.

02

Make it personal

Keep recently played and favourite games close at hand with a persistent game bar.

03

Focus the information

Give each screen a clear purpose and prioritize the details that support the next decision.

03 / Design decisions

From browsing to launching.

Four explorations connect the store, quick access, the game library, and game details. Select any mockup to view it at full size.

The storefront

A clearer place to start.

The storefront concept puts sales and popular games first, with fewer competing links. Stronger colour contrast separates navigation from content, while account options are grouped in one place.

The menus explore revealing secondary options on hover, keeping the main navigation focused until those options are needed.

Steam storefront concept showing featured games, a blue navigation sidebar, and expanded navigation examples
Storefront and navigation explorationView full size

The Application Game Bar

Favourite games, always within reach.

A persistent game bar provides a shortcut to the most recently played title. The concept also lets users add other games, bringing quick access into the experience without another trip through the library.

Application Game Bar concept with a recently played game, launch control, add game action, and download progress
Persistent access to recently played and selected gamesView full size

The library

Put playing at the centre.

The library keeps its main navigation in view and brings application filters into the same space. Secondary game links are reduced so the launch action has a clearer place on the page.

A larger friends area makes it easier to see who is online, while game news stays connected to the selected title.

Steam game library concept with an H1Z1 game page, prominent Play button, friends panel, and recent news
Library navigation, game news, and friends in one viewView full size

The game page

Give the important details room.

The game detail concept prioritizes trailers, reviews, and system requirements so players can assess a game before buying it.

It proposes previews that play on hover instead of autoplay, alongside a more prominent requirements section. The aim is to keep motion from competing with reading and make compatibility easier to check.

Steam game detail concept presenting game media, purchase information, reviews, and system requirements
A more focused game detail pageView full size

04 / The result

A fresh look at a familiar product.

The result is a set of unofficial desktop mockups exploring a more focused Steam experience. This passion project gave me a way to reconsider a product I used regularly through navigation, visual hierarchy, and customization.

Independent design concept. These mockups were not implemented in Steam. Steam and its branding belong to Valve; this project is not affiliated with or endorsed by Valve.